Especially if I were to say the combat might be the worst I’ve ever experienced. I perceived the story and the wicked environment and was satisfied with the end result despite the grind. It can be incredibly frustrating figuring out what to do and when you finally do you’re usually left with another mystery that will require way too much brain work. This is the big problem with The Sinking City, it didn’t build upon the issues that seemed to annoy people the first go around. Otherwise, you’d be looking at a really wonderful game. It’s such a shame it’s such a buggy mess and chore to get through. Solving puzzles and finding new locations is up to you and the system is brilliant.
Where you go is up to you, there’s isn’t easy to follow map markers like in most games. You’ll be asked to do detective work all over town and this game does not hold your hand. Oakmont is very creepy with its flooded streets, dingey buildings and strange cast of characters. The world itself is very fascinating and seems to be accurately ripped from the pages of H.P. This ambitious, 1920s supernatural thriller surpasses its technical shortcomings and clunky combat with superb storytelling and a rich world, brimming with. I admit, despite the rough start and the horrendous in-game character CGI, I was all in on this weird game. Right out the bat the game sinks its teeth into you, as long as you get past one of the most confusing tutorials in history. You must use your detective skills to determine why you keep having strange visions, what the townspeople are really hiding and the origins of “The Flood” (Which really isn’t all that much of a mystery).
You play as private investigator Charles Winfield Reed, who is brought to the town of Oakmont to investigate some supernatural occurrences.